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Submitted on
May 21, 2011
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Forge Smelter Environment Prop by HAiRYxOySTER Forge Smelter Environment Prop by HAiRYxOySTER
Built for use in the Unreal engine and part of a post apocalyptic style adventure game I worked on for my university final major project.

The base mesh was built 3DS Max and then taken into Zbrush to sculpt the high poly. This was then retopologised and baked down with Xnormal. All texture art painted with Photoshop CS5.

It is one of many assets that I had great fun creating for my B.A Hons degree in Computer And Video Games.

All comments, questions and feedback is welcome, thank you for taking the time out to look at my art :]
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:iconhairyxoyster:
HAiRYxOySTER Featured By Owner Nov 9, 2012   Digital Artist
Nope, just specular, normal and diffuse
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:iconbringmeasunkist:
BringMeASunkist Featured By Owner Oct 17, 2012  Professional Digital Artist
Is there no emissive map on that asset?
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:iconhairyxoyster:
HAiRYxOySTER Featured By Owner Jun 9, 2012   Digital Artist
No I used 3DS Max to retopologize, but I do rather fancy checking out Topogun at some point
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:iconkrodil:
Krodil Featured By Owner Jun 8, 2012  Professional Digital Artist
nice work! did you retopo in Topogun?
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:iconwrshredder:
wrshredder Featured By Owner Oct 12, 2011  Professional Digital Artist
awesome texturing!
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:iconhairyxoyster:
HAiRYxOySTER Featured By Owner May 23, 2011   Digital Artist
Thanks for the crit! its all going in my final document, so useful stuff :]
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:iconshogun-3d:
Shogun-3D Featured By Owner May 23, 2011  Professional Digital Artist
Very cool, nice job with the lighting on the beauty shot!
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:iconairon-t:
Airon-T Featured By Owner May 22, 2011  Professional Digital Artist
Very good texture. Normal map works wery well. I like it :)
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