Built for use in the Unreal engine and part of a post apocalyptic style adventure game I worked on for my university final major project.
The base mesh was built 3DS Max and then taken into Zbrush to sculpt the high poly. This was then retopologised and baked down with Xnormal. All texture art painted with Photoshop CS5.
It is one of many assets that I had great fun creating for my B.A Hons degree in Computer And Video Games.
All comments, questions and feedback is welcome, thank you for taking the time out to look at my art :]